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deadly sins


​S8 | VIRTUAL EDITION
​Deconstructed Model

LEARN ABOUT THE ARTISTS / CURATORS 

+ engage with a comprehensive Content Breakdown of our Host Site deadlysins.me

JOSHUA RAYMO

ENSEMBLE MEMBER (2019-Present)
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Artist/Curator, Experience 1
BIOGRAPHY
Joshua Raymo recently graduated from the University of Rhode Island with a BFA in Theatre and a BA in Computer Science.  He is an actor, mixed-media artist and musician currently moonlighting as a software engineer.  In his free time Josh enjoys long walks off of short piers and jumping to conclusions.  This is his second season as a member of the OUT LOUD ensemble.
ARTIST STATEMENT
This experience is for those people who just can’t seem to be able to pull their nose out of their phones. Right now many of us are having trouble feeling grounded and “in the moment”.  This is the solution.  By completely overloading your brain with stimulus we will snap you out of your e-stupor and plant your feet firmly on the floor.  The treatment itself is conveniently encapsulated in a virtual world built in Unity.  Enjoy!
THE CREATIVE PROCESS
​Season 8 was really a roller coaster.  What was already going to be a particularly experimental season, what with us moving to a new space and exploring a new direction for the ensemble, ended with us fist deep in quarantine, recording a podcast and building an urban legend.  This year has changed a lot of things for a lot of companies, forcing them to adapt in unprecedented ways.  OUT LOUD was no different.  Stripped of paltry concerns like budgets and schedules we were able to explore and develop a sprawling mindscape. A mindscape that, having expanded to the point of bursting, was squeezed fresh and distilled into this, OUT LOUD’s e-gallastravaganza, the  culmination of a year's worth of discussion, rumination, outrage and despair at what we have become.  Enjoy <3

​The creative process for Deadly Sins has been in a way like life.  As you go through life you meet people, make connections and sometimes those connections last sometimes they fade.  But, then you win the lottery and all of a sudden all those people start coming out of the woodwork.  This is what Deadly Sins was like.  It was such a long process, a little over 11 months, and all of a sudden in September something that someone said, or scribbled down in March would bubble to the surface and totally change the direction we were going in.  It was just that kind of process, we were there for the journey because we sure as hell didn’t have a destination which, ultimately, made for something really special.
BEHIND THE SCENES
Notes + Prompts
  • A treatment for those addicted to digital media. Groundbreaking treatment for those who can’t unplug. Tearing away the veil of augmented reality. America has been warped into a seemingly inescapable carnival of cruelty and ignorance.  When our reality is composed entirely of hollow images and empty words it can be hard to pull your head out of the clouds.  This is a treatment for those seeking to escape the stupor of digital media and become present in the moment.

  • Memo from the Architect to the constructor: Begin accumulating media early and aimlessly. This will work to assure the media is collected without bias. You should especially seek to remain non-partisan. Your treatment can be political but it is important that it steps back from party lines. Begin constructing your treatment with the video media as to pertain how long it will be. While stringing together your videos try to juxtapose them against one another, do not cluster by theme or type (news, social media, etc.). Once you have finished putting together your videos begin to compile your images into a separate file. You should have ~600-720 images per minute, remember that the human brain can register around 10-12 images per second. Before combining the two projects ensure that the images have an opacity from 50-75%. Varying the opacity will increase the effectiveness of your treatment. Overlay the images and video, export the final project. Place your patient in a dark isolated room with either stereo surround sound or stereo over-ear headphones. Ensure there are no distractions. Do not restrain the patient, if they wish to turn away let them, but continue to repeat the treatment until you are sure they have seen it in its entirety. Release the patient, depending on success of treatment schedule a follow up. In the case of a follow up you will need to either create a new treatment or use another patients treatment. Meant to be something that happens, to you and exists only for a moment. It is what it is.
​
  • Who: People who have lost touch with themselves and the real world. What: A video that provides enough stimulus to completely overload the brain and force the person to re-associate with the present moment. When: Anytime we get too engulfed in media of any kind, social or otherwise. Why: Because it must be done. How: By overlaying videos, images, and audio to create a tidal wave of information that will be a perplexing and grounding experience.
 
  • You are taken to a white screen with gray lettering outlining the instructions. “Please sit in a dark room with headphones on” and a play button. On pressing play the video immediately begins, running in its entirety, before dumping the user out at the exit quiz. Should feel very sterile, unassuming. Breakdown use of images and videos will be overlaid to create an affrontary experience. Neither will be onscreen any longer than is needed for the user to process, not long enough to understand. Text used only for instructions. The Girl from Ipanema which becomes more and more distorted as the video comes on. The idea is to juxtapose the gentle music with the garish media. As video goes on, user loses that security blanket. Everything has become corrupt, everything is too much too fast too soon. Sterile entrance sets up for the reversal of the wildness of the video.​​​​
Original Artwork by Josh Raymo
proceed to josh's experience
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DEREK SMITH

ENSEMBLE MEMBER (2019-Present)
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Artist/Curator, Experience 2
BIOGRAPHY
Derek Smith is a graduate of CCRI and Rhode Island College with a Psychology major, Theatre minor. He has previously appeared in OUT LOUD's productions of Immortal Thirst as The Heir, and The Rocky Horror Show as a Phantom. A recipient of the 2019 Motif award for Best Supporting Actor (Community), he has several credits from his time at CCRI, including Hamlet in their production of Hamlet, Macduff in their production of Macb*th, Oberon in their production of A Midsummer Night’s Dream, and was a member of the ensemble in their production of American Idiot: The Musical.. He currently works as a Behavior Therapist for pre-K autistic children, and is incredibly excited to continue to work with OUT LOUD Theatre. He is very tall, and enjoys Quentin Tarantino movies.
ARTIST STATEMENT
For this project, I wanted very badly to convey two seemingly unrelated "deadly sins" that turned out to be more relevant than people realized. Nothing seems to strike me as a powerful learning lesson more than the fatal realization that a critical error has been made, and even more so, at the expense of others. I hope it shines a bit of a light onto what we see as convenience on the internet, and what goes into allowing such luxuries to exist.
THE CREATIVE PROCESS
It’s so easy to forget that we’re doing work with this group, since every night feels more and more like just a group of friends getting together to talk about what’s on their mind, share some laughs, and keep each other sane during a pandemic. Keeping the brain juices flowing several times a week has been invaluable though, and really gave us a good headspace to contribute to creating something that managed to stay relevant to the world during this strange year.

This season went oh so very far from where we thought it would go. But it really does speak to the tenacity of this group to keep at it, and finally end up creating something incredible.

Transitioning to OUT LOUD Online? Difficult. OUT LOUD is a company that focuses so very much on physicality and expression through movement so the shift was strange, as were most things that transferred over to the virtual scene. The discussions we held were basically unaffected though, and the chemistry we all held together was still ever present.

The Creative Process and the final product of Deadly Sins? Satisfying. We’ve pretty much been holding discussions on this topic and headspace for pretty much a full year now, so to finally have a product that not only addresses everything we’ve been talking about and discussing during this time, but that also is interesting and allows for each of us to have our own way of contributing makes all the time and troubles we went through seem very worth it.
BEHIND THE SCENES
Notes + Prompts
  • An experience that serves to elicit the sense of regret and shame through non-threatening, calm, convincing means.

  • The experience is delivered through the lens of a capitalistic corporation undermining human rights and business ethics to secure a purchase or commitment by the viewer. Once secured, the viewer is informed of the repercussions of their commitment and who/what was damaged in the process.

  • Instructions: A calming, automated “text-to-voice” service addresses the viewer and talks about [stuff]. A seemingly obvious, run of the mill prompt asks if the viewer would like to continue, or accept terms, or commit to a service. In far too graphic detail, the viewer is made aware of their actions and consequences. They are thanked, and the experience ends.
 
  • Early on, the viewer is presented with a YES or NO choice, likely to confirm that they would like to commit to the purchase or service. If YES, the viewer is congratulated, encouraged, and debriefed. Though never aggressively, they are made aware of the choice that they have made, the consequences, and that there is no going back. They should be flooded with over-the-top guilt. If NO, the experience should end immediately. Time and politeness should not be wasted on someone who does not plan on purchasing.
​
  • Who: The only interaction the viewer should have is with [The AI], the creation of the company. What: [The AI]’s prime directive is to secure a purchase or service from the viewer. They are programmed to be extremely efficient at doing so. They are non-threatening and calm, and the viewer should not be made aware of what has happened/is going on until it is too late. When: Current day, “in real time”. Where: The experience is designed to be viewed and experienced through the computer screen, through the internet. Wherever is most convenient and efficient for the company to reach the viewer, and for the viewer to gain access to the company’s program. Why: Money. How: The company has streamlined their service/product to such an extent that every single facet of production is optimized, at the expense of human life.​
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PROCEED TO DEREK'S EXPERIENCE

NATASHA COLE

CORE ENSEMBLE MEMBER (2013-Present)
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Artist/Curator, Experience 3
BIOGRAPHY
Natasha Cole is a Providence-based actress and nonprofit administrator. She is a proud core ensemble member of Providence-based OUT LOUD Theatre and a former cast member of the International Tour of Kultar's Mime. ​
ARTIST STATEMENT
Experience 3 is an exploration of humanity’s relationship with artificial intelligence. With the majority of humanity openly relying on various forms of artificial intelligence nearly every day, has our humanity been quantified into data? What happens to our humanity when the data of our everyday lives is stored and interpreted by the technologies we rely upon? What power do we relinquish to technology in our daily minutia - what are the consequences?  
THE CREATIVE PROCESS
As 2020 unraveled,  my gratitude compounded for this season’s theme of duality. Through the lens of fashion, we analyzed the contradictions and dichotomies of the characters and relationships within Tartuffe. Through the lens of technology (now seeming more vital than ever!), we pulled apart the valleys of humanity reflected by the seven Deadly Sins. We celebrated our successes and learned from our failures. “Duality is everywhere” became the season’s unofficial slogan - a shorthand for holding the good and the bad in both hands.  

Transitioning to OUT LOUD Online was challenging, for sure. 2020 has been an intense, turbulent year - from a global pandemic, to the continued fight for racial justice, and a presidential election. In the beginning phases, tapping into creative energy was difficult (and sometimes it still is!). However, creativity, particularly collaborative creativity, can be immensely restorative and motivating. Ultimately, OUT LOUD Online carved a space for the ensemble to hold both truths at once and found an avenue for our community to be together, apart.   


Working on Deadly Sins has been a particularly unique experience because it is our first foray into devising a project in a purely digital format. Our ensemble has spent the past eight months building our online devising toolkit, and this project presented an opportunity to use those tools to build something together.  
BEHIND THE SCENES
Notes + Prompts
  • Deprogram yourself from Sin. Humanity is eating itself. Take your brain medicine. Make yourself perfect. 

  • Instructions: Build a program of images and prompts for humans to purge and erase themselves from sin. 
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  • Dr. Data is here to wipe your brain. Electric lobotomy / baptism. Collecting intimacies. ​

  • Who: Created by Department of Humanity Restoration/Humanity Restoration Agency to be completed by Human population. What: Sin deprogramming system. When: NOW. Where: EVERYWHERE/ comfort of your home. Why: By becoming the data, we become the cure. How: Series of images/prompts/brainwave scans.
​
  • You must wonder why you are here. It is because you are broken. Your behavior threatens the safety of our world. This must seem strange to you, since you have never known another way to exist. That is why we are here to help you. We are here to help you become whole. It will not hurt, it will not be difficult. It will require no effort from you. All that is required of you is to experience our clinically tested programming. You may never notice the effects of our programming, that is normal. Once you are whole, you may find yourself in such a suspended state of contentment that nothing matters. You are about to be given the exquisite gift of liberation of care and responsibility. The earth is broken; you broke it. You will never have that power again, You will become perfect. You are most welcome.
​
proceed to natasha's experience

SIOBHAN LAPORTE-CAULEY

CORE ENSEMBLE MEMBER (2012-Present)
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Artist/Curator, Experience 4
BIOGRAPHY
Siobhan is a Core Ensemble member for OUT LOUD Theatre and have been involved in all eight of our seasons from the very beginning. She is so proud of the projects they have created over the years, and how they continue to redefine and reinvent the creative process. This season is another vital step in that journey, and she is thrilled with the work that this amazing team has created.
ARTIST STATEMENT
The inspiration for this piece began in many different places. I explored the origin of sin in our society, artificial intelligence, cult mentality, and brainwashing. This led me to the concept of idolizing self-help gurus and seeking self-actualization through a stranger's guidance. 
THE CREATIVE PROCESS
Season 8 started in one place and ended in another. The pandemic has been incredibly difficult, but it was probably the best thing to happen to the Deadly Sins project. Back in January, we were exploring the impact of social media and technology on how we communicate and view our society, and now we find ourselves in a world where our only mode of communication is virtual. I feel this provided constant real-world inspiration as we explored concepts related to the seven deadly sins, social media, technology, celebrity, and moral corruption. I'm incredibly grateful that we've found inspiration and creativity in a difficult time in all our lives, and can now share that with others.
BEHIND THE SCENES
Notes + Prompts
  • "Do you wish you were more confident? Is your life as fulfilling as it should be? Everyone needs to continually work on deepening their sense of universal consciousness. We can help."
  • The experience feels insightful and open at first, and morphs step-by-step into something twisted and sinister. 
  • We begin in an insightful and open space, asking the participants to look inward about their deepest fears and flaws. The experience guides us on how to transform that negative energy, slowly morphing into something manipulative and sinister. Ideally, we leave the experience with the idea that seeking external answers for our own inner work will result in something far worse. 
  • Recipe for a Chemical Reaction. Beaker 1: Vulnerability, Self-loathing, Misguided trust, Instant gratification. Beaker 2: Narcissism, Manipulation, False truths, Twisted lies.
  • Slow burn. You don’t see it coming. How did I get here?​
  • Designed to break down your gut instincts.
  • Sensory Overload. 
  • "All lack of joy comes from personal fear..." 
  • "What would happen if you let all that go?" 
  • "Why are you afraid of being happy / successful?" 
​
proceed to siobhan's experience

(PAPA) mARC tIBERIIS 

CORE ENSEMBLE MEMBER (2014-Present)
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Artist/Curator, Experience 5
BIOGRAPHY
Marc Tiberiis has been with OUT LOUD Theatre since Season 2. He became part of the Core ensemble of OUT LOUD this year. Most of his theatrical work has been with OUT LOUD. Each Season’s worlds have pushed him to grow as a performer. Through the body of work, motion and discovery he continues to learn. He looks forward to a continued collaborative with his fellow actors, designers and guest artists as the Seasons continue to evolve. ​
ARTIST STATEMENT
OUT LOUD are bodies and minds in motion that are not afraid to stop and simply be there. We are a creative mobile. Interacting with one object on the mobile, effects and move all the others.
THE CREATIVE PROCESS
Season 8 was a season of growth. Losing our ability to move and be within each other was a devastating realization when it finally came to be. I deeply missed the energy and creative thoughts that so easily flowed and grew when we would be exploring together through movement. The one saving grace to that loss was being thrust deeper into our other creative modes. These included discussions, prompt discoveries, tangent conversations, research time and all our other non-movement processes that fuel the creative journey through a shows production. 

With the loss of an in-person rehearsal place, our company set forth in exploring an online rehearsal format and adapted very quickly. While we still were able to do some traditional work, I feel we discovered we were able to become even more immersed in the discovery process. Character development and environment were developed on a much deeper level by allowing for tangent discussions. Further, we would not have developed the current depth of world and character building, had we been locked into a defined show date.

Deadly Sins began with discussions of the Original Sins. Those discussions quickly morphed into present day integrations of sin. Technology was identified early on as the modern grand transport of sin. Since technology reaches almost every facet of human interaction, sin had its playground. Each of us went running and screaming out into that playground to help each other explore. The gallery of experience we will now present, represents months of work and seven different interpretations. While although different, there is common sin knowledge learned and demonstrated within each person’s vision. A visitor may be leaving with some truth they did not know they had upon arrival. Only they will know if that is of benefit or distressing.
BEHIND THE SCENES
Notes + Prompts
  • The consumerism of the American dream presented to us through all forms of media. The news and social media swirl, is all round around you. If you dip a toe, the whirlpool takes you in. There is always the latest thing to follow, get involved in and coerce people. Most goods/services/luxuries, anything consumable, are better than the next and you need to be as well. Different levels of purchase for different levels of stature/worth. Need to feed desires and not be still. Everyone has needs and there is an answer out there for it. What do you believe makes a sin? What activity here is a sin? What sin do you secretly admire and wish you could do all the time?​ Which of these sins do you feel are not a sin? What might Envy and Lust appear as in a duality vision immersed in Tech, Corporations and Fast food. Envy being used to drive and motivate but not with the good intentions one might wish for. Lust born within and growing outward as one moves through life and its temptations. Living and feeling what one may consider primal instincts, while having those instincts preyed upon for profit.

  • Who: Man in car. What: Journey down highway and into his life. When: Dawn or Dusk to start. Where: American Western Desert. Why: To show the effect of Media, Consumerism, Social Media, tech overload. How: Presented to Man in full glory of Billboard.

  • We journey with the Man down the open road. In his future he is presented with all the things that make up his daily life. We will bear witness to how he sees his continued existence in these events. We will briefly experience his drive through the desert. We see his discovery of Billboard. He will exit vehicle and be drawn into the Billboard projections. We will watch with him and see his possible delight in the images. We will see the true result of his captivation. He will not survive.
 
  • It had been a long night's drive. In the warm distance, the sun was painting a somber, orangey-pink scene on the horizon. Desmond Lakeman's hands were slightly perspiring as he gripped the wheel with angst. He was not certain he had left behind what he needed to. The scrub brush and Saguaro dotted the landscape, appearing as sentinels of the arid realm. Desmond rolled down the window of his Porsche Carrera. The dry air stung his eyes, yet he welcomed the discomfort…
​​
proceed to marc's experience

BETH ALIANELLO

CORE ENSEMBLE MEMBER (2014-Present)
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Artist/Curator, Experience 6
BIOGRAPHY
​Beth Alianiello is a core ensemble member of OUT LOUD Theatre and a resident artist at the Wilbury Theatre Group. She lives in Providence with her husband and two daughters.
ARTIST STATEMENT
Experience 6 is an ancient web space where followers are reborn as content-creators. Where social media meets religion, the promise of eternal life is realized as we archive ourselves on the internet.
THE CREATIVE PROCESS
2020 has brought us a plague of biblical proportions and an increasing reliance on technology to keep us connected. What better time to explore the intersection of tech and the Deadly Sins?
​

More than ever, as an ensemble we brought our brand of process-oriented, caring collaboration to the creation of Season 8. Our process shifted with the world as we transitioned to meeting fully online, and the final product is one that could not have been imagined a year ago but that honors all the phases of its creation. 
BEHIND THE SCENES
Notes + Prompts
  • Judgement Play! The experience of becoming, and valuing, oneself through comparison with others. It’s fun to judge other people! Other people are like me, or maybe they’re not. Other people are much happier/better/richer than me and I must find a way to be like them.

  • Who: the gamer/judge/god, the judged: every type of person, not-as-good-as you, better than you. What: a game in which you judge people based on subjective or arbitrary criteria, as the game judges you, and eventually you judge yourself.  Where: in a web-world of click-bait, meme styled imagery and graphics. A familiar guilty pleasure. Why: because it’s fun until it’s not. Empty calories, click-thrus, instant gratification. How: Clicking through a “game” that feels increasingly meaningless and empty. The wins/losses are underwhelming.
​
proceed to beth's experience

EMMA IMPAGLIAZZO

RESIDENT DESIGNER / ENSEMBLE MEMBER (2019-Present)
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Artist/Curator, Experience 7
BIOGRAPHY
Emma is a recent grad from Rhode Island College, earning her degree in Theatrical Design with a concentration in costumes. 
THE CREATIVE PROCESS
Season 8 as a whole, focusing on the power of duality, could not have come at a better time. The state of our world, socially, politically, technologically, seems to straddle the line of good and evil.
BEHIND THE SCENES
Notes + Prompts
  • Assess your inventory, gather your characters, and pick up the strings. Lay out your story - important, impactful, punchy, and suspenseful. Review back and improve your language, refine your word choice. Present each sentence before your audience, individually. Make them pine. Each sentence is only accessible to those who want it, for those with tapping fingers who work for it. String them along. Let each sentence carry them with you. And just as their feet have left the ground, unsheathe your blade and cut the tethers. Your story has ended, pack up your inventory and lay your characters to rest. 

  • A short story, full of suspense and importance, is presented line by line before the participant. Each line is revealed after a simple action like a click or a keystroke, but only if the audience member continues to participate. ​​

  • Who: For people whose feet are not firmly planted on the ground, ready to be strung along. Where: In an ethereal, otherworldly feeling place, a place you feel you’ll only reach via fairy tale. When: Past, present and future. Why: A cautionary tale. How: Little by little, inch by inch.
​
proceed to emma's experience

kira hawkridge

ARTISTIC DIRECTOR (2012-Present)
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"Director" / Collaborative Facilitator
Artist/Curator, @deadlysinsinc + Host Website
BIOGRAPHY
Kira is a professional Theatre/Movement Director, Ensemble Movement Specialist, and Devised Theatre Artist based in Providence, Rhode Island. She is the current Kennedy Center American College Theatre Festival Chair of Devised Theatre for Region 1 and the Founding Artistic Director of the Award Winning PVD Movement Ensemble - OUT LOUD Theatre. Kira's collaborative work has often included Art Direction and Design, most notably recognized through her Award Winning Costume Designs with OUT LOUD Theatre and her collaborative partnership with visionary photographer, Justine M. Johnson of Piquant Photo. OUT LOUD Theatre was named BEST OF RHODE ISLAND by Rhode Island Monthly in 2016 and has continued to receive critical acclaim and regional recognition for their ensemble driven and collaborative creations. Her original and devised work with OUT LOUD has included ESCAPE (Season 6, 2018), Creation X (Season 7, 2019), Immortal Thirst (Season 7, 2019) and Deadly Sins (Season 8,  2020). Other devised work include OUT LOUD's original adaptations: Antigone, Dracula, The Yellow Wallpaper: A 4-Part Immersive Experience, King Lear, WONDER, DREAM, and CLUB GRIMM. She has collaborated with numerous Theatres, Colleges, and Universities including The White Heron, The GAMM Theatre, The Wilbury Theatre Group, Barker Playhouse, Epic Theatre Company, The Contemporary Theatre Company, Counter Productions Theatre Company, 2nd Story Theater, Striving Artists Theatre Company, FRINGE-PVD, Brown University, The University of Rhode Island, URI Providence Arts + Culture, Salve Regina University, Rhode Island College, Providence College, and The Community College of Rhode Island. Kira's work is rooted in radical collaboration, stemming from her original movement ensemble methodology, COLLECTIVE BREATH, which has been utilized in numerous theatre education programs, festivals, and theatrical rehearsal processes across New England. She is passionate about movement oriented, physically driven storytelling, adapting / reimagining classic works, and the exploratory process of devising entirely original and multidisciplinary material from the ground up. She graduated as a double concentrate with a B.F.A. in Acting and Directing from The University of Rhode Island and is currently The Community College of Rhode Island's Movement Professor, reoccurring Theatre/Movement Director, and resident Ensemble Movement Specialist. She lives in Providence, RI with her fiancé and Co-Founder of OUT LOUD, Marc Tiberiis II. 
ARTIST STATEMENT
Deadly Sins is a deep dive into how we choose to experience our time online. An exploration rooted in dissecting our own interpretations of our personal relationships to virtual technology and social media and how that has manifested itself through our art on individual and collective levels. To deconstruct and deconstruct and deconstruct some more, all with the intention of piecing things back together with a deeper understanding and experience of the sum of the parts. 

The process of taking something, deconstructing it, putting it back together, and having a new perspective and a new perception - or a different angle on your preexisting ideas, things we seem to have always held to be true - has been as rewarding as it has been difficult and unsettling. We post, we scroll, we curate, we internalize, we plug in. Sometimes mindlessly, publicly, privately, impulsively... we are hooked into a swirling vortex of duality.

​We doom scroll. We sit up late at night with our faces inches from the light of our screens internalizing and absorbing. All of it. The state of our world, what our friends did that day, how many people have died from the virus, a loved one announcing a diagnoses of a terminal illness, a sale at Target, a protest scheduled downtown, contested election results, your cousin’s home cooked meal, your high school classmates new baby, your favorite cafe’s fall menu items, the vital fight against white supremacy and tireless work towards racial equity and justice, your ex’s wedding photos, your college roommate’s obituary, an acquaintance’s pets playing in the park, donations being collected for a class trip, an operation, a natural disaster - these dualities sit side by side, one after the other, all fighting to occupy the same space - all on the same platforms - all holding equal physical space as our minds and our hearts register it all. We are locking it in, storing it away in our conscious, subconscious, and physical bodies - holding on tight as we endlessly endlessly endlessly scroll, click, watch, like, message, share, and absorb absorb absorb. There is no end in sight. We keep on feeding the beast and it will always, always be hungry for more. 

I’ve found that what I am consuming is often the same content, the same images, the same personalities, the same visually pleasing aesthetics regurgitated in different patterns, colors, and contexts. Our engagement with so many social media platforms in particular, are centered around constantly gathering the same loop of information about "who we are". It's all being stored, broken down, deconstructed, calibrated, and curated - presented back to us for us to re-internalize and then regurgitate. Our world views are being shaped by what we consume and what we consume is being shaped by our world views - what we input and export - cycling around and around and around in a potentially endless loop of consuming what we expel and expelling what we consume. We think we know, yet we plug in anyway. Social media put the ball in our court. How can we create the content, consume the content, become the content. How can we commodify ourselves? How can we become the product? 

This project, like social media, can't exist without the spectator - you, the audience - are our constant collaborators. You hold the experience, potentially quite literally, in the palm of your hand. You can access it anytime, anyplace, and you can keep coming back for more. You can post, like, message, click, and endlessly endlessly endlessly scroll. You can judge and feel judged. You can think deeply and introspectively or you can just skim the surface. You can dig into the core or float along the top. The choice is yours - you are in control. But duality is everywhere. While the choices are yours to engage and/or disengage at will - this experience shines a light on the black hole that we all have the ability and potential to fall into, and how we don't always know the full scope of what we are agreeing to or the ramifications of our seemingly innocuous actions. The question remains, can we ever find our way out - and if so, what have we discovered on the other side? 

We certainly don't cover or interrogate every ounce of our research in our final product, nor do we hope that all your questions will be answered or addressed. We do however invest wholeheartedly in opening a door to a much, MUCH larger conversation, encouraging ourselves and our audiences to mindfully unpack our day to day engagement with how we consume and express information, often times openly, willingly, or unknowingly monetizing and commodifying our lives, experiences, and very thoughts. 

​The "deadly sins" relationship to these concepts hit us hard and fast and over and over and over again. Lust, Gluttony, Wrath, Sloth, Envy, Greed, Pride. How they have manifested themselves throughout our work is deliberately left wide open for interpretation. What sins do you see? Feel? Experience? And how willing are you to tug on those threads to see what unravels? 
THE CREATIVE PROCESS
Creating a piece so driven by technology was a decision that was made far before the pandemic took hold. Our desire was rooted in deepening our creative lifelines and interfacing with elements of our world that simultaneously connect us while they are actively driving us farther apart. Elements that open portals of vast and endless self discovery and knowledge that can in turn generate an intense risk of falling into and being swallowed hole by. 

​I am wildly and emphatically PROUD of this ensemble and what we have created together over the last year. We started this journey sitting around the table, side by side, and are preparing to release what we have curated reaching out to one another through the very source we wished to dissect and analyze. This group has stuck with it, jumping on our rickety life raft back in March and holding on tight. We fought to stay connected and fought to create and hold space for our work and for each other. I am grateful every day for this small but mighty community we have built, bursting with talent, compassion, and the desire to collectively create. Each individual has generated SO MUCH CONTENT over the course of the last 8 months alone and the results have taken my breath away. 

The early months were filled with processing. We made room for that need and gave as much space as we could. We needed that time. To take it in. To find a way to hold it together, to hold each other together. From there we could find our baseline energy. How we communicated and connected in this new and virtual reality. And finally, we were then ready to explore how we create together - how we generate material, how our process could continue to not only cope but thrive and evolve through these circumstances. Now we find ourselves exploring how to share that work with our community and beyond.  

I wept at my computer when Josh showed us his experience for the first time. It was so visceral and explosive and, from where I was sitting, exactly what he set out to do. We held space for each other as we waited for Covid test results. Duality. We held our breath together through the election cycle. We celebrated Siobhan and Tash and Papa and Emma has they generated brilliant thought after brilliant thought - all resulting in stunning final products. Duality. We cheered for Derek as he blew our minds with his concept, and we revealed in the genius of what Beth had created in her *spare time* as a mother of two during a pandemic. We loved every minute of when her daughters checked in with us, connected with us, took collective breaths with us. They showed us their drawings, their creations. And we all waved and sent love through our screens. Duality. These moments are precious. Bizarre, endlessly and painfully bizarre, to wave and blow a kiss to your team and not be able to give them a hug and physically engage with them as we had the freedom to do for 7 years straight. Duality. This group has kept me grounded, have kept each other grounded, have provided lifelines to one another in an unthinkable time of crisis. Duality. 

​We set out to create an exhibition. And in many ways I think what we ended up with is exactly that. A curated collection of our thoughts and musing, a collage of our personal interpretations surrounding how we communicate with, through, and alongside technology and social media - all through the lens of examining how the "deadly sins" have been internalized and manifested through these platforms. We expanded and contracted from big to little finding our way to core concepts, themes, and holistic elements all branching from our expansive pool of growing and evolving source materials. 

​In so many ways we trained for this day. We have always been more interested in challenging ourselves, stepping into territory that is unknown and uncharted for our collective. Each year we learn, and each season we continue to evolve and grow - acknowledging what work we have to do as we move forward and bringing elements and discoveries with us into the next phase. 

2021 will be much of the same - but it will also be wildly different. If we’ve learned anything from this Season it is that Duality is everywhere and two things can be true as they vie to occupy the same space at the same time. We can be grateful for what we have while giving space to mourn and miss what we have lost. We can be dedicated to moving forward while allowing time, space, and room for care as we process, learn, and unlearn as a group. 

From our Commitments to becoming a fully Anti-Racist and Anti-Oppressive collective [read more about our Plan of Action] to re-imagining the ways we create together and share our work with audiences during a pandemic [read more about our Response to COVID-19], to continuing to explore and expand our ensemble driven methodology and devising processes [read more about Season 8 and our initial plans for Season 9] - we have a lot of vital work to do. And we are eager to get started.
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MARC TIBERIIS II

HEAD OF PRODUCTION + DESIGN (2012-Present)
Picture
"Technical Director" / Collaborative Advisor
Artist/Curator, Host Website
BIOGRAPHY
Marc is a Rhode Island based Technical Director and Designer. He is the Head of Production and Design for OUT LOUD Theatre and the Technical Director for the Brown/Trinity M.F.A Program. He is also a streamer and content creator on Twitch. 
ARTIST STATEMENT
When you enter the virtual realm of the internet what are you giving up? What are you receiving? What happens to your body? Your mind? Your soul? Do we give access to our most personal parts of our existence to this non tangible entity that is the world wide web? Why must we need this to exist in this current world we live in? Are we okay with giving everything we are to the cables running from our computer to someone, something else’s databank? Take time to explore DeadlySins.me and contemplate these questions, and really think about what happens when you click that “agree” button and sign your life away to the internet. 
THE CREATIVE PROCESS
Duality. The Virtual Realm.  

​Season 8 has become something so much bigger, so much greater than I could have ever imagined. Yes, we have had to shift how it was formulated greatly due to the pandemic but it has enabled us to really look at our process and explore many new ways of creating and devising. 

This project is a dive into what art creation online looks like through our lens. How do we create what we normally do in the room, online? How do we use the online platform to communicate our ideas, our aesthetic, our soul? In a time where gathering to experience artistic creation is not possible, we are striving to create that same experience in a virtual way. 
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CONTENT BREAKDOWN
Content Warnings
​1) Certain elements are intended for mature audiences, which some viewers may find disturbing.
2) Certain elements may contain imagery, mentions, and/or themes surrounding self harm and suicide.
3) Certain elements may contain bright, flashing lights and/or imagery that may cause discomfort or seizures for those with photo-sensitivity or epilepsy.
​Viewer discretion is advised. 
HOST SITE
Enter the Host Site for the full effect from start to finish. 
deadlysins.me
"PATHS + PRIMERS"
CURE
DISEASE
BUY
PRIVATE
TRUTH
REALITY
CULT
SELL
PUBLIC
UNTRUTH
UNREALITY
RELIGION
SENSORY OVERLOAD
"WELCOMES"
WELCOME (A)
WELCOME (E)
WELCOME (b)
WELCOME (f)
WELCOME (c)
WELCOME (g)
WELCOME (D)
"ENTRANCE QUIZZES"
QUIZ 1
QUIZ 2
QUIZ 3
QUIZ 4
QUIZ 5
QUIZ 6
QUIZ 7
"EXPERIENCES"
EXPERIENCE 1
EXPERIENCE 3
EXPERIENCE 5
EXPERIENCE 2
EXPERIENCE 4
EXPERIENCE 6
EXPERIENCE 7
"ADDITIONAL CONTENT"
PHRASES
ENTRANCE
  • Home
  • Anti-Racist Plan of Action
  • Response to Covid-19
  • Season 8